ability modifier (Dexterity for Reflex Defense, Constitution for Fortitude Damage Threshold: Damage threshold is equal to Fortitude Defense Defense, and Wisdom for Will Defense). Version 1.4 incorporates the changes I am aware of from the Revised rulebook. For example,prestige classes as a starting point for a comparison. I based this on theare necessary, but the actual Dark Side Marauder (page284) has a following rules:talent that he cannot use (he cant have Weapon Specializationbecause he doesnt have the Weapon Focus feat). Generally, a high bonus shouldbe +4 in the new rules, a medium bonus should be +2, and a low bonusshould be +0. If p. 69-70 Mechanics Skillyou succeed on the Use the Force check, you First full sentence of second paragraph shouldtake half damage if the attack hits and no read On a result instead of One a resultdamage if the attack misses. Under the Jury-Rig header, replace the 4th sentence with the following: A jury-rigged devicep. 198 3P0 Protocol Senses: Perception +17 (not +12) Droid Ranged: Blaster cannon 3d12 (not 6d8) Feats: Remove Weapon Proficiency (simple)Abilities Int 13 (not 12 ) and Cha 14 (not 15) Skills: Climb +10 (not +6) and is not a trained skill, Perception +17p. To convert your bonus to skill checks are an exception. If a target of a [telekinetic]p. 82 Acrobatic Strike Feat Force power has cover, it gains a cover bonus toReduce the bonus provided by this feat from +5 its relevant Defense score or on its opposedto a +2 competence bonus. Star Wars RPG Core Rulebook - Free ebook download as PDF File (.pdf), Text File (.txt) or read book online for free. If two ability scores have the same value, Skills: If the species gains a skill bonus of some sort, replace it with you may put the higher score in whichever one you wish. Fortitude Defense: The vehicles Fortitude Defense is equal to 10 + Defenses: Creatures defense scores are equal to 10 + the relevantits Strength bonus (or Constitution bonus, for living vehicles). No portion of this work Edition rulebook to see if your conversion is significantly better or worse may be reproduced in any form without written permission. A reaction is paragraph under Nonliving:always resolved after the action that triggered it, Droids do not gain an ability bonus tothough some reactions (such as the negate Constitution-based skill checks and may not takeenergy Force power, or the Block and Deflect feats or talents with a Constitution prerequisite.talents) can affect the outcomes of the action thattriggers a reaction. p. 192 Reprogramming Add the following sentence before the lastp. Damage is subtracted fromthese temporary hit points first, and temporary hit points go away at the conclusionof the encounter.Prerequisites: Trained in the Mechanics skill.Hot WireYou can use your Mechanics check modifier instead of your Use Computer checkmodifier when making Use Computer checks to improve access to a computersystem. Jle and the product line 1113l developed in its wake. Still utilizing the d20 system, the game incorporates new, stream-lined mechanics and presents new information. 186 Droid Cost Factor Rapid Shot [rule]Add the following sentence to the end of thesection on Cost Factor: Abilities Str 16, Dex 15, Con , Int 8, Wis 14,Droids that are Small size or smaller treat their Cha 7FeatsArmor Proficiency (light), Burst Fire, Rapid p. 228 BespinShot, Dual Weapon Mastery I, Dual Weapon Swap the Major Export and Major Imports.Mastery II, Weapon Focus (rifles), WeaponProficiency (heavy weapons, rifles) p. 234 Rodia Change the Moons entry from 2 to 4.Skills Perception +13, Stealth +3 p. 255 Falling DamageSystems walking locomotion, wheeled Change the second paragraph to read as follows:locomotion (exclusive), remote receiver, 2 tool Acrobatics and Jump: If you are trained in theappendages, shield generator (SR 20), integrated Acrobatics or Jump skills, you can reduce thecomlink, bronzium shell (+5 armor; treat as damage you take from a fall with a successful skillquadanium plating) check (see skill descriptions). Star Wars: Force and Destiny Core Rule Book - AnyFlip Personality: Devaronian males are bold, daring, bull-headed, rash, Director of RPG R&D Bill Slavicsek terse, unscrupulous, and stingy with their credits. Gamemaster Screen: Revised 1996 WEG40135 -87431-288-4. Star Wars Roleplaying Game - Revised Core Rulebook - Free PDF Download - Bill Slavicsek,. Size: 70.9MB. 197 2-1B Medical Destroyer Droid Droid Defenses: Will 12 (not 10)Grp: +1 (not +0) Ranged: laser cannon +12 (not +11) orFeats: Remove Skill Training (Use Computer) Ranged: laser cannon +10 (not +9) with Rapid Shot orSkills: Perception is not a trained skill Ranged: laser cannon +7 (not +6) with Burst Fire or Ranged: Add laser cannon +10/+10 (3d8) orp. If thecheck fails, you lose all credits spent making the modification, and the object doesn'tgain the desired trait. 1-800-324-6496 class or role. Devaronian Species USED UNDER AUTHORIZATION. The Star Wars Roleplaying Game Core Rulebook is the first release of the new Star Wars Roleplaying Game published by Wizards of the Coast. 55006164 Shadow Wars Rulebook V3. See the Saga Edition rulebook, page 36, for a list of class defense bonuses, and see each prestige class description for their individual class defense bonuses. Example 2: A vibrorapier deals 2d6+2 points of damage. Though the guidelines provide a foundation for conversion, they can't be exhaustive, nor are they perfect. Add the weapons Armormaximum damage to its minimum damage, and look up the result on thefollowing chart: Armor works differently in Saga Edition, providing a bonus to Reflex Defense (and sometimes Fortitude Defense) instead of DamageMAX DAMAGE NEW DICE Reduction. )OLD SKILL NEW MECHANIC 9Ride Ride (skill)Search Perception (skill)Sense Motive Will Defense and/or Perception (skill)Sleight of Hand Deception (skill)Speak Language Linguist (feat)Spot Perception (skill)Survival Survival (skill)Swim Swim (skill)Treat Injury Treat Injury (skill)Tumble Acrobatics (skill)OLD FORCE SKILL NEW MECHANICAffect Mind Mind trick (Force power)Battlemind Battle strike (Force power)Drain Energy n/aEmpathy Force Perception (talent: Force) and/or Force Persuasion (talent: Jedi)Enhance Ability n/aEnhance Senses Use the Force (skill) and/or Force Perception (talent: Force)Farseeing Farseeing (Force power)Fear Mind trick (Force power)Force Defense Rebuke (Force power)Force Grip Force grip (Force power)Force Lightning Force lightning (Force power)Force Stealth Clear Mind (talent: Jedi)Force Strike Force slam (Force power) and/or Force thrust (Force power)Friendship Force Persuasion (talent: Jedi) and/or Charm Beast (talent: Dathomiri Witch)Heal Another Vital transfer (Force power)Heal Self Vital transfer (Force power)Illusion n/aMove Object Move object (Force power)See Force Use the Force (skill)Telepathy Use the Force (skill)Table 5: Feats OLD FEAT NEW MECHANIC Acrobatic Skill Focus (Acrobatics) (feat) Advanced Martial Arts Martial Arts III (feat) Alertness Skill Focus (Perception) (feat) Ambidexterity Dual Weapon Mastery I (feat) Armor Proficiency (heavy) Armor Proficiency (heavy) Armor Proficiency (light) Armor Proficiency (light) Armor Proficiency (medium) Armor Proficiency (medium) Armor Proficiency (powered) n/a Athletic Skill Focus (Climb) and/or Skill Focus (Jump) Blind-Fight Keen Shot (talent: scout) Cautious Skill Focus (Mechanics) (feat) Cleave Cleave (feat) Combat Expertise Melee Defense (feat) Combat Reflexes Combat Reflexes (feat) Defensive Martial Arts n/a Dodge Dodge (feat) Endurance Endurance (skill) Exotic Weapon Proficiency Exotic Weapon Proficiency (weapon) (feat) or Weapon Proficiency (lightsabers) (feat) Fame n/a Far Shot Far Shot (feat) Force-Sensitive Force Sensitivity (feat) n/a10 Frightful Presence Skill Focus (Mechanics) (feat) Great Cleave (feat) Gearhead Improved Defenses (feat) Great Cleave n/a Great Fortitude n/a Headstrong Bantha Rush (feat) Heroic Surge Triple Crit (feat) Improved Bantha Rush Improved Disarm (feat) Improved Critical Initiative (skill) Improved Disarm Martial Arts II (feat) Improved Initiative Trip (feat) Improved Martial Arts Dual Weapon Mastery III (feat) Improved Trip n/a Improved Two-Weapon Fighting Connections (talent: noble) Infamy Improved Defenses (feat) Influence Improved Defenses (feat) Iron Will n/a Lightning Reflexes Martial Arts I (feat) Low Profile Skill Focus (Deception) (feat) Martial Arts Mobility (feat) Mimic Burst Fire (feat) Mobility Skill Focus (Acrobatics) (feat) or Skill Focus (Deception) (feat) Multishot Skill Focus (Deception) (feat) or Skill Focus (Persuasion) (feat) Nimble Point Blank Shot (feat) Persuasive Power Attack (feat) Point Blank Shot Precise Shot (feat) Power Attack Precise ShotTable 5: Feats (Cont).OLD FEAT NEW MECHANIC 11Quick Draw Quick Draw (feat)Quickness Toughness (feat)Rapid Shot Rapid Shot (feat)Rugged Skill Focus (Survival) (feat)Run Run (talent: scout)Sharp-Eyed Skill Focus (Perception) (feat)Shot on the Run Running Attack (feat)Skill Emphasis Skill Focus (feat)Spacer Skill Focus (Pilot) (feat)Spring Attack Running Attack (feat)Stamina Extra Second Wind (feat)Starship Dodge Vehicle Dodge (feature: ace pilot)Starship Operation Vehicular Combat (feat)Steady Skill Focus (Acrobatics) (feat)Stealthy Skill Focus (Stealth) (feat)Sunder n/aSurgery Skill Focus (Treat Injury) (feat)Toughness Improved Damage Threshold (feat)Track Expert Tracker (talent: scout)Trick Skill Focus (Deception) (feat)Trustworthy Skill Focus (Persuasion) (feat) or Skill Focus (Gather Information) (feat)Two-Weapon Fighting Dual Weapon Mastery II (feat)Weapon Finesse Weapon Finesse (feat)Weapon Focus Weapon Focus (feat)Weapon Group Proficiency (blaster pistols) Weapon Proficiency (pistols) (feat)Weapon Group Proficiency (simple) Weapon Proficiency (simple) (feat)Weapon Group Proficiency (blaster rifles) Weapon Proficiency (rifles) (feat)Weapon Group Proficiency (vibro weapons) Weapon Proficiency (advanced melee weapons) (feat)Weapon Group Proficiency (heavy weapons Weapon Proficiency (heavy weapons) (feat)Weapon Group Proficiency (slugthrowers) Weapon Proficiency (pistols) (feat) and Weapon Proficiency (rifles) (feat)Weapon Group Proficiency (vehicle Weapon Proficiency (heavy weapons) (feat) weapons) Whirlwind Attack (feat)Whirlwind Attack Spacehound (talent: scoundrel)Zero-G Training NEW MECHANICOLD FORCE FEAT Use the Force (skill)*Alter Equilibrium (talent: Force)Attuned Improved Sense Force (Force technique)Aware Surge (Force power)Burst of Speed Vital transfer (Force power)Compassion Use the Force (skill)*Control Negate energy (Force power)Dissipate Energy Disciplined Strike (talent: Force)Focus Flight (talent: Dathomiri Witch)Force Flight Quicken Power (Force secret)Force Mastery Battle Meditation (talent: Jedi)Force Mind Surge (Force power)Force Speed Improved Move Light Object (Force technique)Force Whirlwind Force Point Recovery (Force technique)High Force MasteryTable 5: Feats (Cont).Improved Force Mind Battle Meditation (talent: Jedi)Knight Defense Lightsaber Defense (talent: Jedi)Knight Mind Battle Meditation (talent: Jedi)Knight Speed Surge (Force power)Lightsaber Defense Lightsaber Defense (talent: Jedi)Link Improved Telepathy (Force technique)Malevolent Telekinetic Power (talent: Force)Master Defense Lightsaber Defense (talent: Jedi)Master Mind Battle Meditation (talent: Jedi)Master Speed Surge (Force power)Mettle Battle strike (Force power) or rebuke (Force power)Mind Trick Mind trick (Force power)Rage Dark rage (Force power)Sense Use the Force (skill)** Optionally, you might take a talent from the Force talent tree of the same name (Alter, Control, Sense).Equipment Autofire CapabilityLike everything else, equipment usually works similarly to how it did Most weapons are single-shot only. Star Wars Roleplaying Game Revised Core Rulebook Next Page. For relatively modern vehicles with Starship, Colossal (station): Strength = 98 + (hit points/75). For an Replace the droideka stat block with the followingautofire weapon, determine cover relative to the statistics:attacker. Droideka Series Destroyer Droid CL 4 Large droid (4th-degree) nonheroic 1p. benefits of such abilities apply only to weapons in which you are proficient. For previous versions (see Table 2: Classes and Prestige Classes, and Table 3:example, a species that used to gain Iron Will as a bonus feat should Class Features). For example, a prestige class with a good Fortitude saveand a medium Reflex save should have class defense bonuses of +4Fortitude Defense and +2 Reflex Defense.Table 3: Class FeaturesOLD CLASS FEATURE NEW MECHANIC 5Fringer Barter (talent: scout) Barter Skill Training (feat) Bonus class skill Bonus feat (scout) Bonus feat Jury-Rigger (talent: scout) Jury-rig Fringe Savant (talent: scout) SurvivalForce adept Bonus feat (scout) Bonus feats n/a Comprehend speech Force Secret (feature: Force disciple) Force secret Force Talisman (talent: Force adept) Force talisman Force Training (feat) Force training Attune Weapon (talent: Force adept), Empower Weapon (talent: Force adept) Force weapon Skill Focus (feat) Skill emphasisJedi consular Negate energy (Force power) or rebuke (Force power) Block Bonus feat (Jedi) Bonus feats Redirect Shot (talent: Jedi) Deflect (attack) Deflect (talent: Jedi) Deflect (defense) Draw Fire (talent: soldier) Deflect (extend defense and attack) Force Training (feat) Force training Force Treatment (talent: Force adept) Healing n/a Increase lightsaber damage Bonus feat (Jedi) Jedi Knight Skill Focus (feat) Skill EmphasisJedi guardian Negate energy (Force power) or rebuke (Force power) Block Bonus feat (Jedi) Bonus feats Redirect Shot (talent: Jedi) Deflect (attack) Deflect (talent: Jedi) Deflect (defense) Draw Fire (talent: soldier) Deflect (extend defense and attack) Force Training (feat) Force training n/a Increase lightsaber damage Bonus feat (Jedi) Jedi KnightNoble Skill Training (feat) Bonus class skill Bonus feat (noble) Bonus feats Coordinate (talent: noble) Coordinate Connections (talent: noble) Favor Inspire Confidence (talent: noble) Inspire confidence Ignite Fervor (talent: noble) Inspire greatness Wealth (talent: noble) Resource accessScoundrel Bonus feat (scoundrel) Bonus feats n/a Illicit barter Knack (talent: scoundrel) or Lucky Shot (talent: scoundrel) Lucky Sneak Attack (talent: scoundrel) Precise attack Skill Focus (feat) Skill EmphasisTable 3: Class Features (Cont.) To learn more about the Open Gaming their freedom to travel was being curtailed. If you own the copyright to this book and it is wrongfully on our website, we offer a simple DMCA procedure to remove your content from our site. Star Wars Roleplaying Game - Revised Core Rulebook [PDF] ; reroll Stealth and Survival checks; languages: Tusken.If you have an additional movement type (for example, a climb speed or models of droids, determine the droid's natural ability scores by 3a swim speed), convert the speed to squares as described above. Size: 70.8MB. For example, a soldier 5/noble 3 would add 20 hit points to his total; his class at first level has d10 vitality, and twice the maximum (10 vitality points) yields +20 hit points. 276 Reek Defenses: Will 19 (not 18)CL: 7 (not 8) Abilities: Int 13 (not 12)Skills: Endurance +19 (not +20) p. 281 Clone Trooperp. OLD SPEED NEW SPEED USED UNDER AUTHORIZATION. oppressive nature of the Empire, many Devaronian males joined the This Wizards of the Coast game product contains no Open Game Content. 1820 meters 10 squares 1416 meters 8 squares DUNGEONS & DRAGONS, D20 SYSTEM, Wizards of the Coast, and their respective logos are 1012 meters 6 squares trademarks of Wizards of the Coast in the U.S.A. and other countries. Fallout Pen-And-paper RPG - Core Rulebook 1.1. 1416 Most cruisers, most frigates, armed transports, Damage Reduction: A vehicles damage reduction is determined by heavy bombers, light walkers, heavy repulsorlift vehicles its size: up to Large, DR 5; Huge or Gargantuan, DR 10; Colossal or Colossal (frigate), DR 15; Colossal (cruiser) or greater, DR 20. Book details & editions. Discover the best professional documents and content resources in AnyFlip Document Base. D20 STAR WARS Roleplaying Game - Core Rulebook | PDF - Scribd Follow the guidelines below Nonpowered Weapons: All other nonpowered weapons should only in the order listed.deal a single die of damage. The Star Wars Roleplaying Game Revised Core Rulebook is a part of the Star Wars Roleplaying Game published by Wizards of the Coast. If you went over this amount, reduce class defense bonusesTo convert other prestige classes to the Saga Edition rules, use existing (starting with the lowest) until you reach the right amount. Download as PDF. An autofire-only ranged weapon can be set to fireSelective Fire single shots, or a single-shot ranged weapon can be made to have an autofire mode. E-Book Overview. Many drifters are violent and untrustworthy, but othersline of sight (DC 15 or the result of an opposed Stealth check, if the look for honest work wherever they can find it.target is actively attempting to hide). You launcher should be given a superscript of 5,may spend a Destiny Point to gain an additional 4 denoting inaccurate weapons.squares of movement; when you do so, you mayalso use any and all movement for the round as a Add the following footnotes at the bottom of thepart of a jump (no Jump check required). table: 4 Accurate weapon: This weapon takes nop. Speed: Devaronian base speed is 6 squares.Conditional Bonus Feat: Devaronians are master manipulators. The females are content with this arrangement, as they tend to view the restless males as disruptive to home life. If you have a realized with the Skill Focus feat. 12 or less 3d3 1318 3d4 Armor Bonus to Reflex Defense: The armor bonus to Reflex Defense 1924 3d6 is equal to the armors previous Damage Reduction. Wiker | Steve Sansweet 5315 downloads 12768 Views 71MB Size Report Unless notedotherwise, you cannot grant more than one benefit to a single device, suit of armor,weapon, droid, or vehicle, and you can't apply the same benefit more than once.Before beginning the modification, you must pay one-tenth the cost of the device,suit of armor, weapon, droid, or vehicle you wish to modify or 1,000 credits,whichever is more. The thirdmodification requires a DC 30 Mechanics check. Completing the modification requires 1 day per 1,000 credits ofthe modification's cost. If the species bonus in the previous rules only points and damage threshold (see Table 112, Saga Edition rulebook,applied to part of a skill (for example, Intimidation is now just a part of page 187).Persuasion), limit the reroll to a single use of that skill (for example, youcan reroll only when using Persuasion to intimidate). The males send as much money as they can back to their families on Devaron, but they seldom return to the Design Manager Christopher Perkins homeworld. 97 Force Lightning the end of the paragraph: A weapon can only beChange the phrase If the attack hits to If the on one alternate setting other than its defaultskill check equals or exceeds the targets Reflex setting (such as autofire or stun) at a time.Defense and change the phrase If the attack Autofire-only weapons with stun settings can dealmisses to Otherwise stun damage in autofire mode, but still have a maximum range of 6 squares unless notedp. When in doubt, comparealready gets a reroll. ; may take 10 on Survival checks in desert terrain,Noghri reroll Mechanics checks when repairing an object, vehicle, or droid; darkvision; languages: Jawa and Jawa Trade Language.Tusken Raider +2 Con, 2 Wis; speed 6 sq. In these cases, consider alternatives that reduce penalties or add capabilities instead of adding bonuses.MAX DAMAGE NEW DICE 13 7 or less 2d3 For example, a camouflage poncho might grant the ability to have 811 2d4 concealment as long as you are in the ponchos designated terrain type 1215 2d6 and you are either prone or adjacent to an object that would grant 1619 2d8 concealment or cover. Buffy the Vampire Slayer RPG - Revised Core Rulebook (OEF). Use Table 5: Feats to determine thenumber of ranks equal to at least half your character level, you should equivalent mechanic for all of your characters feats in the old rules.probably be trained in the equivalent skill (or possess the talent, feat, orother mechanic) shown on Table 4: Skills. check to resist the power. 4 or less 1d3 56 1d4 Speed: A vehicles speed is determined by its maximum velocity (in 78 1d6 km/h). targets at long range.p. squares occupied by enemies (allies do not hinder your charge), and charging throughp. All text written in red indicates a change that was made to thestat block where I had to decide what to add or remove. ALL RIGHTS RESERVED. Wars galaxy, except vehicles from underdeveloped planets), the Starship, Colossal (frigate): Strength = 50 + (hit points/75). You may not heal yourself with this damage.power. p. 137 Cybernetic Prosthesisp. 157 Cover with a remote receiver.Add the following sentence to the end of thedescription of Cover: p. 200 B2 Series Super Battle DroidA target with cover or improved cover takes no Under Atk Options change "aid another (+4)" todamage from area attacks if the attack roll is less "aid another (+5)".than the targets Reflex Defense. Each defense score has a value of 10 + heroic level (or armor bonus, if any) + relevant ability modifier + best class defense bonus + size modifier (if any). Detailed background information on galactic geography, politics . Star Wars: The Roleplaying Game 30th Anniversary Edition Physical Description: Devaronian males are hairless with red-tinted skin, sharp incisors, and a pair of large horns growing from their foreheads. the Jedi.p. of 387. If the weapon has a damage multiplier (for example, 6d10 x 2), apply the extra damage before applying the multiplier. Youll needMAX DAMAGE NEW DICE this when recalculating Reflex Defense. Defenses: Your Reflex, Fortitude, and Will Defense scores are calculated with a new method. Any reproduction or unauthorized 2 squares use of the material or artwork contained herein is prohibited without the express written permission 4 meters 1 square of Wizards of the Coast, Inc. You cannot tumble (as per theturn (thus changing your position in the initiative application of the Acrobatics skill) during yourorder) once per encounter. movement as a part of a charge. 40 Resilience Talent p. 62 Table 4-2: SkillsShould read You can spend a full-round action Change the in the Jedi column to a C for theto move +2 steps up the condition track (see Jump and Mechanics skills.Conditions, page 148). p. 62 Acrobatics Skillp. In Damage dice are the same, with a few exceptions:addition, they may have the accurate/inaccurate quality, depending on Explosives: Grenades, thermal detonators, and the like no longertheir range increments (see Table 6: Accurate and Inaccurate Weaponsby Range Increment). They are only listed iffrom that book has been scoured and all of the errors revealed. sentence with the following: If you are trained inYou may spend a Force point to use this talent to Acrobatics, you gain a +5 bonus to your Reflexnegate an attack against an adjacent character. Defense when fighting defensively (see Fighting Defensively, page 152).p. SQ natural curiosity15 Devaronian males are not even allowed to participate in Talents Sneak Attack +1d6 government, and are constantly kept out by the females. You may have the sameeffect active on a number of items up to your Mechanics skill value.Additional modifications take longer and cost more than the original modification.The first modification still takes one day of work and costs 10% of the items basecost or 1,000 credits, whichever is more. This doesnt affect space using the following chart: hit points or Fortitude save, but it can be useful for determining if a coralskipper or another living vehicle dies after being reduced to 0 hit points. At the end ofmodification process, they can make a Mechanics check to aid your check.The market value of a modified item is equal to the base cost of the item plus doublethe cost of the modifications made to it (not including credits wasted on failedmodification attempts).Special: This feat is considered a bonus feat for the noble and scoundrel classes.Tech Specialist ModificationsArmor Trait BenefitAgile Armor Increases the armor's maximum Dexterity bonus 1.Fortifying Increases the armor's equipment bonus to FortitudeArmor Defense by 1.Protective Increases the armor's armor bonus to Reflex DefenseArmor by 1.Device Trait BenefitEnhanced Increases the device's Strength score by 2.StrengthImproved The device's damage reduction increases by 1, and itDurability gains extra hit points equal to one-quarter of its base hit points.Mastercraft Skill checks made using the device gain a +1Device equipment bonus, or the device's existing equipment bonus increases by 1.Droid Trait Benefit Increases the droid's Dexterity score by 2.Enhanced Increases the droid's Intelligence score by 2.Dexterity Increases the droid's Strength score by 2.EnhancedIntelligenceEnhancedStrengthVehicle Trait BenefitEnhanced Increases the vehicle's Dexterity score by 2.DexterityImproved Increases the vehicle's speed by one-quarter of itsSpeed base speed (minimum 1 square).Improved Increases the vehicle's shield rating by 5.ShieldsWeapon BenefitTraitImproved The weapon gains a +1 equipment bonus on attackAccuracy rolls.Improved The weapon deals +2 points of damage with aDamage successful hit. PACIFIC, & LATIN AMERICA WIZARDS OF THE COAST, INC. HASBRO UK LTD WIZARDS OF THE COAST, BELGIUM Speed: Your new speed (in 1.5-meter squares) is determined by your P.O. 267 R2-D2 p. 270 Boba FettInit: +7 (not +3) Senses: Perception +9 (not +6) Species: Human Defenses: Ref 36 (not 34) and flat-footed 33 (not 32)Melee: electroshock probe +9 (not +10) Feats: Missing 1 feat Skills: Missing 1 skillRanged: by weapon +8 (not +14) Skills: Stealth +16 (not +11)Skills: Use Computer +17 (not +15) Update p. 271 GeneralThe Force Unleashed Grievous Campaign GuideTalents: Add Adept Assistant (p. 102) Defenses: Ref 35 (not 30) and flat-footed 31 (not 27)Talents: Remove Master Slicer Melee: lightsaber +22 (not +21) or Melee: lightsaber +20/+20 (not +19/+19) or Melee: lightsaber +15/+15/+15 (not +14/+14/+14) with Doublep. As always, look for an existing talent or class feature in the Saga Edition Starting Feats: Prestige classes should not have starting feats in the rules that is close to the previous class feature.new rules. 1013 Most freighters, dreadnoughts, heavy walkers Starship with less than 200 Hull Points: Hit points = Hull Points. Intelligence: A vehicles Intelligence score is generally 10 + the best fire control bonus of all its weapons. Just remember that anything you see in document until it seems it is no longer necessary.red in this document can be changed to your liking.Droids p. 200 Droidekap. 207 Juke Talent orReplace the text of the Juke talent with thefollowing: Melee lightsaber +18/+18 (2d8+17) with DoubleJuke: When you fight defensively as the pilot of a Attack orvehicle (see page 171), you may negate a Melee lightsaber +16/+16 (3d8+17) with Doubleweapon hit on your vehicle using the Vehicular Attack and Rapid StrikeCombat feat one additional time per round.Prerequisites: Vehicular Evasion Ranged by weapon +21p.
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