I suspected that it would not open if I tried. We shall lay on a feast. I bowed again. Construction A ship in a bottle can be created through a binding ritual undertaken by a powerful spellcaster. Eventually, he announces the f irst of three tests the PCs must face. Details on the infamous pirate lords of the Shackles and new rules for storms at sea, by Tork Shaw. It was only sheer luck that the Price saw Zarena in the storm-tossed waters and picked her up. If they succeed, theyll earn the right to claim even greater glory by participating in the Free Captains Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The DC is Charisma-based. Sigh. Pathfinder Adventure Path #57: Tempest Rising (Skull & Shackles 3 of 6) 9781601254139. Wait now! Megeus rose in protest, then wobbled, seized by dizziness. Correctly unfurling each of the four areas of sail without it snagging or tangling requires a DC 15 Profession (sailor) check and takes a standard action. He holds up a glass tube containing name for himself and earn quick profits by extorting the a human leg bone suspended in preservative solution. Once the PCs convince Dindreann to share her information, she tells them that a retired ships doctor in the port of Ollo named Haneilius Fitch claims to have a means to locate the Brine Banshee, but is looking for someone to bankroll his expedition. The Competitors Magic This years Free Captains Regatta attracts far more entries than the last few years. Each entry lists how long the weather typically lasts, as well as how often a GM should roll for a stormbound hazard on the Stormbound Hazards table on page 73 and what sort of modifier (if any) to apply to that roll. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? If the PCs dont want to fight through the brawlers on the stairs, they can climb the carved wall beneath the balcony with a successful DC 15 Climb check. Caulky frantically tries to get away from the PCs and escape through the window in the southernmost room off the balcony. Widespread rumor holds that she will be the next Hurricane King, either by acclaim or by force. Its mission is to seek and destroy land creatures on the seas, and tales of ships in bottles voyages rarely speak of glory. The anemone lurks just forward of the mizzenmast, having attached itself to the ceiling. Other remnants of furniture lie clustered near the porthole. As long as the PCs pay the requisite bribe, the Hurricane King agrees to grant them an audience the following evening. One guard is the groups quartermaster, who keeps a detailed register of accounts and crews shares. Nevertheless, Caulky wants nothing to do with the PCs. More than just maps! Berth of the Sea Wraith: This is one of the few holy sites dedicated to Besmara. Pathfinder Adventure Path: Skull Shackles Part 3 - Tempest Rising Rira alone, hidden behind her mask, maintained a semblance of composure. The lone tree atop the hillock is an old jukamis plant, its enormous leaves clearly visible from the shoreline. 12. The Pathfinder Adventure Card Game: Tempest Rising Adventure Deck is a 110-card expansion that includes new villains, henchmen, locations, and more, as well as rare loot cards and 5 new scenarios that make up the complete Tempest Rising adventure. In the Shackles, many with the luck (or the coin) to avoid the cutlass still fall prey to strange, silent aberrations, f lora and fauna tempered by endless storms, and a weather system so brutal it seems almost sentient. If necessary, you can use the statistics for a keelboat (Skull & Shackles Players Guide 24) for Vakarlas lugger, though the PCs are unlikely to engage the vessel in shipto-ship combat. Rumors say Petrina is tired of losing money to these adventures and some even say she has designs to get rid of Iolandra for good. On rare occasions, it has even been seen to lift a rubbery tentacle over the Krakens rail and delicately brush it against the Masters side. Schedule Zarskia has hired eight pirates to guard the apothecary. Rira repeated her magic, whatever it was, twice more. The cracks in the wall are big enough to slip coins, a message, or anything else about the size of a coconut through, providing those in the slave camp with a tantalizing taste of freedom. Toxic Door Handle XP 4,800 CR 10 OFFENSE Speed 30 ft. Melee mwk butterfly sword** +12/+7 (1d4/1920 plus poison) and mwk butterfly sword** +12/+7 (1d4/1920 plus poison) Ranged bomb +14/+9 (6d6+3 fire) Special Attacks bomb 14/day (6d6+3 fire and catch fire, DC 18, 10 ft. radius) Alchemist Extracts Prepared (CL 11th) 4thgreater invisibility, stoneskin 3rdcure serious wounds, displacement, fly, haste, protection from energy 2ndbarkskin, bears endurance, false life, fire breath* (DC 15), see invisibility 1stbombers eye*, crafters fortune*, cure light wounds (2), disguise self, expeditious retreat TACTICS Before Combat Zarskia drinks an extract of false life every day and consumes her mutagen and extracts of barkskin and stoneskin as soon as she becomes aware of visitors or trouble at the apothecary. "Bestiary" by Jesse Benner, Ryan Costello, Philip Minchin, and Tork Shaw (80). Destroy this after reading. The note is signed simply Z. As he dislikes taking orders from a Mwangi woman (Zarskia), Giles perversely chose not to destroy the note. The decoded instructions order Haddon to report on the movement of ships visiting Drenchport, especially those belonging to the Master of the Gales. The temple seeks revenge on these wreckers who would dare attack one the faiths holy vessels, as well as the return of the Golden Vespal, but they have so far been unable to locate the wreckers that attacked the Ladys Sting. By standing order of the Hurricane King, all ships must dock at Crescent Harbor first, where their cargo is examined by dockworkers and quarantined for at least a week before crossing over to the main docks, an order that the Harbormaster Tsojmin Kreidoros (LE male dwarf wizard 7) adheres to with gravitas and efficiency. A successful DC 13 Reflex save (DC 13) halves the damage. He often combines call lightning storm and whirlwind to good effect and reserves his baleful polymorph spell to transform a difficult opponent into a sea slug. The PCs must supply their own stake; Tsadok has brought along a moneychanger to exchange currency or plunder if needed. Treasure: Most of the shops cargo and provisions remaining here disintegrate when touched, but several timber boxes hold ivory worth 3 points of plunder. What I've noticed is that they largely eat up the challenges like they were nothing. Chapter 3: "Tempest Rising" by Matthew Goodall The time has come for the heroes to take their places as true . Beneath the Hurricane King, a council of pirate lords exercise dominance over their own island holdings and often whole f leets of semi-loyal pirate vessels. Pirate Guard STATISTICS Str 16, Dex 16, Con 13, Int 10, Wis 12, Cha 8 Base Atk +6; CMB +9; CMD 23 Feats Cleave, Dodge, Iron Will, Lightning Reflexes, Mobility, Power Attack, Step Up, h 38 h h h h h Tempest Rising Toughness, Weapon Focus (cutlass*), Weapon Specialization (cutlass*) Skills Acrobatics +13, Climb +12, Intimidate +8, Perception +10, Profession (sailor) +10, Stealth +12, Swim +9 Languages Common SQ armor training 1, daring** +1, martial training**, rogue talents (combat trick) Combat Gear potion of cure moderate wounds; Other Gear masterwork chain shirt, masterwork buckler, +1 cutlass*, masterwork composite longbow (+3 Str) with 20 arrows, keys to doors on first floor * See Pirates of the Inner Sea. I sort of have seen Sandra as a support role, I can not really see a good reason why she would need to be shoved in anyone's face unless the PCs were sort of uncertain on where or what to do next or if the party was short on people. If more than one character is at the same elevation, the bolt hits the one wearing or carrying the most metal. If Zarskia has time when she retreats through here, she pulls the ladder up after her, or knocks it over. Also, some of the plot does not make sense as extremely powerful groups know the answer and will only help the PCs if they perform a few fetch quests for them. Chosen each year, the Skeleton Queen is bequeathed an expensive glamered ball gown and the ho nor of naming next years Skeleton Queen. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF). More importantly, she promises them her support and her vote in the Pirate Council, should they ever need to call on her. Hes racked up the most lashes of any of the four PCs and has even been keelhauled for knocking another member of the crew from the mainmast, resulting in a fatal fall to the deck below. The first is the House of Stolen Kisses in Quent, a temple of Calistria and one of the best information brokerages in the Shackles. A gazetteer of the infamous pirate city of Port Peril, by Liz Courts. Great googly moogly is this section organized like a rubix cube. So what? There are also spare weapons cutlasses, handaxes, and daggersfor the crew, but all are corroded by seawater. Merchants build manors here, fat on the gold they make shipping Sargavan treasures north or Chelish luxuries south for colonists and explorers. Male human fighter 1/sorcerer 7 CN Medium humanoid (human) Init +2; Senses Perception +3 DEFENSE AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +2 Dex, +1 dodge) hp 62 (8 HD; 1d10+7d6+28) Fort +6, Ref +7, Will +5 OFFENSE Speed 30 ft. Melee +1 longsword +9 (1d8+4/1920) or mwk brass knuckles* +8 (1d3+3) Ranged mwk dagger +7 (1d4+3/1920) Bloodline Spell-Like Abilities (CL 7th; concentration +10) 6/daytouch of destiny (+3) Sorcerer Spells Known (CL 7th; concentration +10) 3rd (5/day)haste (DC 16), heroism, protection from energy 2nd (7/day)blur, bulls strength, false life, scorching ray 1st (7/day)alarm, charm person (DC 14), color spray (DC 14), mage armor, magic missile, shield 0 (at will)dancing lights, detect magic, mage hand, mending, prestidigitation, ray of frost, read magic Bloodline Destined Pierce Jerrell is a dashing young man with a handsome, square-jawed face and f inely muscled frame. Library Empty bookshelves line the walls of this large decaying chamber. ** See Advanced Players Guide. Characters directly interacting with the terrain, such as those swimming in the ocean, can also attempt to disbelieve the illusion. Is it shorthand or is it knowing the bulk of your target audience likes that? Festerscale (CN male kobold rogue 3) and Mizrah (N female half-elf cleric of Brigh 3) seek to purvey fresh meat to the many races of Port Peril. h 57 F F SKULL & ShackleS Skull & Shackles Treasures The following unique treasures can be found in Tempest Rising. Player-appropriate handouts appear in the GameMastery Skull & Shackles item card set. OFFENSE Speed 40 ft. Melee bite +11 (1d6+5), 2 claws +11 (1d3+5), snakes +9 (1d4+2 plus poison) Space 10 ft.; Reach 5 ft. (10 ft. with snakes) Special Attacks breath weapon (30-ft. cone, sleep, Fortitude DC 17 negates, usable every 1d4 rounds), poison, pounce TACTICS During Combat Shimerae sneaks up on intruders and uses her breath weapon on as many opponents as possible. Tales tell of how the Hurricane King, watchful for those who have gained his ire, snuffs the light of the Beacon and watches as the ships impale themselves upon the shoals. After 3 years of secrecy, we're now happy to showcase our latest creation to the world. :D. I've been loving the first two in this AP, and can't wait for the third! We finished it and another lesser bottle besides. Once Tsadok finishes haggling with the PCs over the exact amount, he steps in front of the crowd and proclaims the PCs are indeed deserving of becoming Free Pirates of the Shackles, which receives boisterous cheers from the crowd. When the angustiden makes a successful grapple attempt following the use of its grab ability, it automatically makes a sunder attempt against the armor worn by the creature grappled as a free action. Because of the extreme nature of the elements and the regatta itself, the DCs of these checks vary throughout the competition, unlike the static DCs of normal sailing checks (Skull & Shackles Players Guide 10). The helicoprion is a bizarre beast to behold. Before long, shamans who worshiped more hateful deities corrupted this notion; they created the voidsticks and drove them into bodies, living or dead, charging those bodies with the power of the endless void and creating rattling, hungry abominations. When the ritual is complete and h 91 h h h Next Month Island of Empty Eyes Ecology of the Cyclops by Neil Spicer Having won the Free Captains Regatta, the adventurers must now claim their grand prize: the uninhabited and dangerous Island of Empty Eyes. You have no cause to deny us your loot. Rira led the way as we climbed down. If the PCs want to chart their own course, she happily helps them while delicately manipulating circumstances to their mutual benefit. Also, there is a chance to real build the work of the adventure path. Development: If the PCs return to the Temple of the Hidden Name with the location of the wreck of the Brine Banshee and the secret of its speed, Slip accepts that information in trade for details on spies in the Shackles. I was hoping for the infinitely more "accessable" Sandara Quinn. Sailing checks: The PCs can make five DC 30 sailing checks to improve their Race score during this leg of the race. The PCs must venture into the marshy jungle near the mouth of the stream that empties into the cove to f ind the meeting pool, a deep rocky basin reached by climbing up a series of muddy rises. Fitchs initial attitude is Grave, they encounter the pirate sloop a days sail southeast indifferent, but if the PCs make him friendly with successful of Ollo. A variant of the Dark theme, with stronger color contrast. If this check fails, the h 90 h h Bestiary Voidsticks the first voidstick is inserted, the creature must make a DC 18 Fortitude save. When we came to talk, you attacked and tried to kill us. With few high quality tailors available in the Shackles, the pretentious pirate lord must force his h 69 F F SKULL & ShackleS wish is to find someone cunning and daring enough to rob the theater of its wardrobe, an act that would not only furnish him with many beautiful clothes, but would also deal a solid blow to the repute of the paranoid Endymion, whose taxes on Mezdrubal have long been a thorn in Longbeards side. I am Geor. The astringent odor of disinfectant hangs in the air. Pathfinder Adventure Path: Skull & Shackles Part 3 - Tempest Rising You may care to know that you have dulled our days in Drowningtide. How so? We depend on new drownings to swell our ranks. Vargus and I were good friendshe came to visit me the last time the Brine Banshee was in Ollo, as he always did when he was in port. She also used a tengu smuggler named Corlan to carry messages between her spies. The Pathfinder Adventure Card Game: Tempest Rising Adventure Deck is a 110-card expansion that includes new villains, henchmen, locations, and more, as well as rare loot cards and 5 new scenarios that make up the complete Tempest Rising adventure. The afternoon before the race, the Master of the Gales calls a meeting of all competing ships captains and their senior officers aboard his xebec, the Kraken. This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's. A gazetteer of the infamous pirate city of Port Peril, by Liz Courts. Usually unbound water spirits captain all the ships in a bottled armada, although sometimes an unbound water spirit takes advantage of naive bound water spirits. It has been lovingly converted for use within Fantasy Grounds and features the following additions: Adapted for Fantasy Grounds by: CR 12 CE Medium undead Init +4; Senses darkvision 60 ft., lifesense 60 ft; Perception +10 Aura sacrilegious aura DEFENSE AC 26, touch 14, flat-footed 26 (+12 natural, +4 profane) hp 157 (15d8+90); fast healing 3 Fort +9, Ref +7, Will +9 Defensive Abilities channel resistance +4; Immune undead traits OFFENSE Speed 30 ft. Melee 2 melee touch +13 (1d8 negative energy) Special Attacks channel negative energy 5/day (DC 22, 8d6) STATISTICS Str 12, Dex 11, Con , Int 7, Wis 6, Cha 15 Base Atk +11; CMB +12; CMD 26 Feats Channel Smite, Great Fortitude, Improved Channel, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Stealth), Toughness Skills Climb +5, Perception +10, Stealth +11 Languages Common ECOLOGY Environment any Organization solitary, pair, or plague (39) Treasure none SPECIAL ABILITIES Channel Energy (Su) The voidstick zombie can channel negative energy as a 15th-level cleric.
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