The door is secured with a good lock as well as an arcane lock spell (Disable Device DC 40; only Longfarthing has the key), and is trapped with a shocking grasp trap (see page 11). The worms are small, harmless eels that preen the devilf ish, devouring any algae that grows on it. Impressed on 16 hh h h h The Wormwood Mutiny the Wormwood like the PCs, Sandara takes an immediate liking to them, the result of a recent altercation with Master Scourge. Just as James created Ameiko Kaijitsu way back in Pathfinder #1 in preparation for eventual reappearance in the Jade Regent Adventure Path, and as Wes had originally created the nation of Ustalav to be a setting for what would eventually become the Carrion Crown Adventure Path, Ive wanted to work on a pirate AP since my very first freelance assignment for Paizo, when I got the opportunity to write four of the countries detailed in the Pathfinder Chronicles Campaign Setting, including the pirate isles of the Shackles. Unless otherwise indicated, interior walls on the ship are of wood, 2 inches thick (hardness 5, hp 20, Break DC 20). To get the rope close enough, a PC must make a ranged touch attack against the character in the water (range increment 10 feet). Hed take his own mothers liver to the butcher to make pies with, he would. CONSTRUCTION Requirements Craft Wondrous Item, guidance, shrink item, creator must have 5 ranks in Profession (sailor); Cost 1,300 gp Boarding Pike of Repelling Aura faint transmutation; CL 5th Slot none; Price 4,308 gp; Weight 9 lbs. A DC 15 Knowledge (geography) or Profession (sailor) check enables the PCs to identify the countries and regions the Wormwood passes on its voyage, while a DC 20 check enables them to identify individual islands or settlements. Joachim Nolvel, Breath in the Depth h 80 h h Bestiary A tidal wave of terrors begins to swell in this months entry into the Pathfinder Bestiary. Morale Unable to leave the confines of the Cauldron, the Whale fights to the death. It is best suited for tasks requiring the destruction or terrorizing of enemy ships or f leets, though it can easily transport dozens of people or tons of cargo anywhere in the world or even to another plane. Male human fighter 5 NE Medium humanoid (human) Init +3; Senses Perception +2 DEFENSE AC 15, touch 13, flat-footed 12 (+1 armor, +3 Dex, +1 natural) hp 47 (5d10+15) Fort +6, Ref +4, Will +2; +1 vs. fear Defensive Abilities bravery +1 Mr. Plugg is an angry young man. Each succeeding round, the NPC drifts 1d310 feet farther away from the ship. To perform any action unobserved, a PC must generally make an opposed skill check, such as a Sleight of Hand or Stealth check against an NPCs Perception check. He clearly takes great pride in himselfeverything about him shines, from the polish on his boots to the dome of his head. The A narrow tunnel runs between the sea and the open cove (Area D1). The PCs can get as much water release a swarm of botf lies that here as they need to replenish the water barrels on the immediately attacks. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. But should that dog get up and bite, he quickly f lees. A pair of light ballistas sit upon this deck, next to a box containing a dozen ballista bolts. Officers Storage: These two storerooms are both unlocked and hold the lockers and personal effects of those pirates berthed in the off icers quarters (area B6). CR 1/2 Male or female warrior 2 Medium humanoid Init +2; Senses Perception +1 DEFENSE AC 12, touch 12, flat-footed 10 (+2 Dex) hp 11 each (2d10) Fort +3, Ref +2, Will 1 OFFENSE Speed 30 feet Melee cutlass* +3 (1d6+1/1820) or dagger +3 (1d4+1/1920) or sap +3 (1d6+1 nonlethal) Ranged dagger +4 (1d4+1/1920) or throwing axe +4 (1d6+1) Master Scourge Master Scourge is the Wormwoods boatswain and masterat-arms, and Mr. Pluggs right-hand man. The first part of The Wormwood Mutiny takes h 4 h h Foreword place aboard the Wormwood, a pirate ship filled to the gunwales with dangerous cutthroats, and the PCs wake up in the ships hold as little more than prisoners, with next to no equipment. I guess it was inevitable, that Golarion would approach a FR - like amount of gods someday. Two chests contain 500 heavy crossbow bolts each, while three other chests each hold 12 f lasks of alchemists fire. Attempting to poison the off icers is a horrendous crime, punishable by a triple keelhauling for the ships cook and his mate. This month, low-level threats, piratical companions, and the herald of Besmara, goddess of pirates, wash up on deck. It is also willing to serve as a lure or decoy, disguising itself as a slow, loot-rich merchant vessel or mysterious shipwreck in a cove. such as hammocks, lanterns, rope, and a few other mundane objects. In the Shackles I learned to hide such reactions, which serve only to announce oneself as prey. Development: If the PCs rescue the second captive pirate, that NPC immediately becomes helpful toward the PCs and throws in his lot with them, regardless of his previous attitude. This odd expression of contempt washed over me now, as it did with the old salt. If met by chance, a character like Sandara might naturally arouse players suspicions. Riptide Cove (CR 3) High cliffs surround a deep cove churning with dark seawater. ECOLOGY Environment any oceans Organization solitary, pair, rookery (324) Treasure none Giant isopods are carnivorous scavengers that scour the oceans f loor. Most priests consider it undignified to abandon fallen allies to be eaten by a sea monster unless doing so would save other crew members from an early death (such as giving sharks dead bodies to eat so living crew members can safely escape a sinking wreck). She has a healthy hatred of Mr. Plugg and Master Scourge, who did not take her threats kindly. She conjured balls of multicolored force and sent them spinning through the fray. But an outline is only the first step. Above the water these same appendages work like wings, the membranous skin spreading over bones and cartilage to catch currents of air. All Besmaran priests know of dead pirate captains who are legendary in their hometowns and may call them with the right bribe, but most prefer to conjure nightmare creatures to drag enemy sailors to their deaths. Witnessing Jakess keelhauling should help impress upon the players the deadly nature of pirate punishments. They took the wounded to a warehouse the f ires had only lightly touched. Doors are of good wooden construction (hardness 5, hp 15, Break DC 18). You must affix such a notice to any Open Game Content that you Use. His job is to bring the ships biscuit on deck at dawn for the crew, and prepare and serve the evening meal. I'm definitely running this for my group once it comes out. This was certainly by a cascade of coppery hair. Bear in mind that without certain equipment, some characters particularly alchemists and wizardshave next to no abilities beyond their skills and feats. His teeth are gray and yellow, however, and his face is f ixed in an almost constant grimace. I have transformed myself into a grouping of angles and calculations. Roll on the Crew Lockers sidebar on page 14 for the contents of the off icers lockers. Plugg and Scourge want only the most loyal crew with them, however, and plan to do away with the PCs and their friends as soon as Ricketys Squibs is in sight. The shrines with cups are designed so that when the visitor pours the drink into the cup, it trickles out of a hole in the bottom or through a channel in the figurines arm so it appears the goddess is drinking the offered beverage. Let us heal you first. the tower, burned the books, threw the tapestries into the Ww-wwont llll sea. of You think me a gull. only I had successfully hidden from them. Friends help each other out, enemies cause troubleon a crowded pirate ship, this fact is essential for basic survival. The penalty for murder on the Wormwood should be enough to keep a lid on your players desires, but be careful not to overuse his bullying. At any rate, you can now explain what Kered Firsk seeks, but we are no closer to finding him. Not so. No? The way to get Firsk the Flayer is through the man he seeks. But not the GodGarments of fine fabric and simple cut Fiend. They consider the tithe-based survival of religious monks and priests to be incredibly humiliating and would rather accept a common share swabbing a deck than take a handout from someone else. For the cooks mate, see page 21 for details on that PCs f irst meeting with Ambrose Kroop. Gossip The PCs can learn the following about Kroop with successful Diplomacy checks to gather information. Changes in an NPCs attitude remain in place unless the PCs change it again through some action. It moves about foreign objects (such as cargo) using telekinesis, and it sometimes does the same to its rare passengers, slamming doors on hands or throwing people overboard if it feels a lack of respect. CR 1/2 Rounds 710: The Battle Turns Through the fog, the PCs can see the Rahadoumi crew scattering or surrendering. Aboard the Wormwood, a party begins as the pirates celebrate their victory with f ine food and drink from the Mans Promises hold. But why they keep "1 square = 10 feet grid" in interactive map PDF? Just stick to what I told you to do. Day 20: Sails on the Horizon A lookout cries Ship ahoy! late in the afternoon, and Captain Harrigan immediately turns the Wormwood to pursue its prey. Toward dawn, as the sky begins to brighten almost imperceptibly, the storm redoubles its ferocity, and dark shapes loom out of the sea all around the shipsmall islets and coral reefs that dot this area. You and your crew gain a +2 bonus on attack and damage rolls against that NPC for 1 week. Ive seen him using both in combat. Scourge was recently rejected by Sandara Quinn (see page 56), and any object of her affections is sure to earn his jealousy and hatred. Up ahead, crew from the Whelkand, for all I could tell, stragglers from departed vesselslurched between still-extant structures. However, this power only extends about a hundred yards from the ship itself, requiring her to use conventional methods of battle when she raids planar outposts. This gives the weaker captain a head start should he fear the other captains intentions. Well, she's out since at least the Gazzetter from 2008, in the "small gods" bracket together with Groetus, Kugress, Milani, Hanspur and Ghalunder. The victims had been stripped bare, or this carved the sigil of Rovagug into the surface of their nearly so. Morale If reduced to 5 hit points or fewer, the officer decides to take her chances with the sharks and dives into the sea. This sort of discretionary bonus to Disrepute is noted in the context of an adventure or determined by the GM. Evil to Chaotic neutral campaign? CR 1 Male human fighter 2 N Medium humanoid (human) Init 1; Senses Perception 2 DEFENSE AC 9, touch 9, flat-footed 9 (1 Dex) hp 24 (2d10+9) Fort +5, Ref 1, Will 2; +1 vs. fear Defensive Abilities bravery +1 Weaknesses blind in one eye Day 8: The Storm (CR 2) After a day of heavy winds and rain, a storm well and truly hits the Wormwood on the eighth day. The Wormwood closes on the ship sighted the previous day. These lairs always contain exit shafts into the sky beyond since tidepool dragon eggs and new hatchlings are a favorite prey of bunyips. Crew Berths: Ten supporting pillars behind the mainmast fill this spacious compartment, with room for over a score of hammocks. Her favored weapon is the rapier. These aquatic gray oozes slipped on board and devoured most of the ships rowers before the guards realized what was afoot, but by that point their disorganized resistance was doomed. Plugg is certain to brood upon his lost inf luence, while avoiding his former captain at all costs. B1. In particular, Mr. Plugg and Master Scourge are the primary villains of the adventure, and both men automatically dislike the PCs. Hes had so many lashes that his back is like tanned leather, and he claims to not even feel the bite of the lash anymore. He reached the rafter and swung himself up on it with graceless ease. PIRATE GEAR Many of the characters encountered in this adventure, and in subsequent volumes of the Skull & Shackles Adventure Path, are equipped with a variety of new pirate-themed weapons and equipment. On a crowded ship, however, its not practical to make opposed checks against potentially dozens of NPCs. They know I cant arm em. STATISTICS Str 14, Dex 16, Con 15, Int 10, Wis 12, Cha 8 Base Atk +3; CMB +5; CMD 18 Feats Exotic Weapon Proficiency (whip), Improved Initiative, Intimidating Prowess, Iron Will, Weapon Finesse Skills Acrobatics +8, Bluff +6, Climb +9, Disable Device +8, Intimidate +8, Profession (sailor) +8, Sense Motive +6, Sleight of Hand +8, Stealth +8 Languages Common SQ rogue talents (bleeding attack +1), trapfinding +1 While Kroop is indifferent to the PCs at the beginning of the adventure, he is, at heart, a friendly salt, and soon becomes attached to any character who makes a modicum of effort as the cooks mate. Many of these characters appear in The Wormwood Mutiny not as enemies to be killed, but to make the PCs time aboard the Wormwood more memorable, and to instill in the PCs a healthy fear and loathing of Harrigan and his crew, several of whom will reappear later in the Skull & Shackles Adventure Path. Its also possible that firearms survived the wreck of the Infernus on Bonewrack Isle, and ended up in the castaway Arron Ivys stockade (area C8) or were carried off to Riptide Cove (area D) by the grindylows on the island. A creature wearing shackles of compliance becomes more susceptible to intimidation. The grindylows decorate these bones with strange scrimshaw, and tie them together with sinew to create revolting sculptures resembling lurking horrors and twisted sea creatures from the depths, the product of sadistic and almost alien minds. The nests are built on a narrow ledge beneath a steep rocky overhang, making them diff icult to see from above. The Skull and Shackles Adventure Path is a series of six adventure books that starts a group of Pathfinder characters at level 1, then whisks them along on a high seas adventure story that levels them up as they become infamous pirates in their own right. Mr. Plugg adds three more lashes if they are impertinent. It is unlikely that the PCs will make an enemy of Kroop, but should they do so, he gladly assists anyone who wants to kill the PCs. Ambrose Fishguts Kroop XP 600 CR 2 his infamous stew, but few know he earned the sobriquet as a competitive eater in the low bars of Port Peril. Its location near a wide river mouth would seem favorable for shipping, with ready access to riches hewn from the Mwangi Jungle. He tells the PCs that the repairs will take a day and a half, and that the ship will sail at the f irst high tide thereafter. The PCs may choose one favored port. Her followers hate staying in place from day to day, and are usually content with a few days in town to carouse before returning to a ship and heading out again. The stormy water requires DC 20 Swim checks, but the grindylows can easily take 10 on their checks, and a small number manage to climb aboard and spirit away two of the ships crew, likely without any of their shipmates seeing. So down your cup of grog, hoist the sails, and set a steady course for the Shackles, where plunder and infamy galore await those who can seize it! If your artists can draw "1 square = 10 feet grid" - they definetly can draw smaller "1 square = 5 feet grid" so GM-s do not have to learn picture editing and spent time on it. In addition, a total of eight 4-pound silver ingots are attached to Sandara Quinn and the other captive pirate, each worth 20 gp. But never actually robbing anyone :D, If they can find the time to go north and prey upon ships going from the inner inner sea to the east coast. She carries a notched greataxe and an array of throwing axes hangs from her belt. Swab: Any sailor who mops the decks. The Fist A glowering f ist of rough granite rises from the jungle on the eastern end of the island. In addition, two lacedons are chained to the bottom of the cavern with masterwork manacles. Skeleton Crew At dawn, a few hours after the celebration f inally winds down, the ships bell sounds, calling all hands on deck. The tunnel opens into a wider cavern decorated with hundreds of leering skeletal parts, wriggling with worms. Hes barely been on board a year! The Wormwood Mutiny is sanctioned for use in Pathfinder Society Organized Play. My thanks for volunteering to join my crew. Main Deck B. During the battle, the sea around the ships is calm (DC 10 Swim check). They must enter the sea caves below Fort Hazard, where a tribe of weresharks guards the Hurricane Kings most prized treasures, and then face off against Bonefist and his f lagship, the Filthy Lucre, one of only a few ships in the Shackles outfitted with cannons. Burials are one of the few somber occasions, marked by a short prayer and either burial at sea (weighted down with a chain, cannonball, or a heavy but inexpensive treasure) or burning a rowboat or raft bearing the corpse. This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes: - "The Wormwood Mutiny," a Pathfinder RPG adventure for 1st-level characters, by Richard Pett. away revulsion, I peered closely at one of the hanging Nearly a dozen people hung from the temple rafters, bodies. Also represented were the golden key of Abadar the merchant, the blue butterf ly of Desna the traveler, and Erastil the provider, who was locally symbolized by a golden boat, its sails filled by Gozrehs winds. F F SKULL & ShackleS Hell Come Ashore Pathfinders Journal: The Treasure of Far Thallai 1 of 6 A s we dropped anchor, Moonplum burned. by Greg A. Vaughan Now masters of their own ship, the PCs can become pirates in their own right, but they must first rename and refit their stolen ship. PCs gain a +5 bonus on skill checks made to sell plunder. Such takes can fetch significant prices, but for scallywags more interested in looting than the specifics of what they loot, this system provides a way for parties to track their plunder without getting bogged down by lists of commonplace cargo and their values down to the copper piece. In port towns, these shrines may be little nooks between buildings with a pirate f lag and a carving of Besmaras face or an old ships figurehead, a carved mast jutting from a pier, or a whittled idol of a woman holding a cup. He has no loyalty to his captain, crew, or allies, and abandons them without a second thought if it means saving his own skin. B7a. Again, be careful not to overplay the bullying and sadism, but make sure it is prevalent. Parents hatch their young and then raise them until they are capable of surviving on their own, around age 3. Once the tendrils are in place, the strange chemical laboratory that makes up a incutiliss internal organs allows it to secrete strange chemicals and toxins directly into the bodys muscles, causing deliberate contractions, releases, and convulsions that give freshly dead bodies the semblance of life, while those longer dead appear undead. In essence, this group becomes a rival adventuring party, but with one crucial difference: these rivals also enjoy the support of Mr. Plugg. Despite the beauty, however, the tides around the island are vicious, particularly along the western shore. Rigging connects the mainmast to the ships other masts and can be crossed with DC 10 Acrobatics or Climb checks. Sandara hasnt been aboard the ship long, but she already has a good idea of its layout and has heard the other pirates talking, and can share much of this information with the PCs. Incutilis XP 600 CR 2 LE Tiny aberration (aquatic) Init +4; Senses darkvision 60 ft.; Perception +8 DEFENSE AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size) hp 18 (4d8) Fort +1, Ref +3, Will +5 OFFENSE Speed 5 ft., climb 5 ft., swim 60 ft. Melee 2 tentacles +3 (1d4+2 plus grab) Special Attacks puppetmaster STATISTICS Str 15, Dex 15, Con 11, Int 12, Wis 13, Cha 8 Base Atk +3; CMB +3; CMD 15 (cant be tripped) Feats Improved Initiative, Step Up Skills Bluff +3, Climb +10, Disguise +3, Perception +8, Stealth +17, Swim +17 Languages Aboleth, Aklo, Aquan, Common, Undercommon (cannot speak); telepathy 30 ft. SQ amphibious Ecology Although incutilises can live as bottom feeders, their favorite foods seem to be higher life formssharks, whales, and sentient ocean dwellersand they appear to make little distinction between the living and the dead. Both characters are woundedSandara is currently at 10 hit points, while the other NPC has but 1 hit point remaining, having been partially eaten alive by the grindylows. The victim is killed instantly and becomes a zombielike creature under the incutiliss control. If the PCs refuse, even momentarily, to accompany Scourge, he lashes out at any offending PCs with his whip. Ships Boats: Two ships boats, a cutter and a gig (see the Skull & Shackles Players Guide for statistics), hang from davits on the gunwales just forward of the aft deck. Not all of these roles might be represented on every vessel, but such details can help players understand their characters daily duties. It ships with the Base Set and is not sold separately.No one asks to join the crew of the ruthless pirate Barnabas Harrigan, but when his ship,the Wormwood leaves port, it usually sets sail with several unwitting new crew members. Ah bless you, it's been a while since the Styes was mentioned. Because it can swim in any direction, including underwater, it may be found on the surface, cruising deep beneath the sea, or even skimming the bottom of the ocean. Plugg oversees the punishments for infractions on the ship, and does so with relish, but it is Master Scourge, his toadying subordinate, who actually carries out most of the disciplining and poisons the f irst mates mind against the PCs. This DC increases by +3 for each consecutive drink. But I still have only one crew. But the adventure does not necessarily end when the PCs leave Bonewrack Isle. Interior rooms are unlit during the day (except for those with windows or portholes), and usually have a single hooded lantern for light at night, providing either normal or dim light (open f lames are dangerous on a ship at sea). Three years later, the Thrune imperial f leet suffered a humiliating defeat at the hands of the pirate lords, though the blow was not enough to extinguish Cheliaxs ambitions. The skeleton crew of the Mans Promise includes Mr. Plugg, Master Scourge, Owlbear Hartshorn, and all of the surviving members of the Wormwoods original crew of sailors, as well as the PCs, Ambrose Kroop (whom the captain is glad to be rid of ), Conchobhar Shortstone, Rosie Cusswell, and Sandara Quinn. Skull & Shackles Base Set, a Pathfinder Adventure Card Game base set designed by Mike Selinker and Lone Shark Games, was released in August 2013.This set serves as the base for the Skull & Shackles campaign, and includes the The Wormwood Mutiny Adventure Deck in addition to the character cards needed to play with between one and four players. It grimaced at the world with a sea monsters features: goggling eyes, fanning fins, and f laring, toothy lips. The decks and compartments of the Mans Promise are detailed below. Had Twill been here? His next gesture I took also for a nod, though it could have been a twitch. A poor result on a skill check can reduce the value of plunder. Aretta Bansion (NE female human): a bad tempered exharlot with big ears; job: swab; initial attitude: hostile. The off icers are led belowdecks and the crew begins to disperse to their daily tasks. That said, if the PCs have worked hard to befriend the majority of the crew and get those NPCs on their side, then an easy f ight between the PCs and their many allies versus Plugg, Scourge, and just a few supporters can be considered the PCs just reward for their hard work and success in befriending the crew. The crew must stay up all night battling the stormthere is no evening rest or entertainment, and after the evening meal (ships biscuit only, on this occasion), assign the PCs new tasks from the rigger task list. While depictions of her vessel vary with the source, ref lecting the observers cultural notion of a warshipeverything from a galleon to a longship to a junkthe Seawraith uniformly inspires fear and respect. One thing dominates Conchobhars thinkinghimself. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. :) Despite his pettish looks, hes some f ighter by all accounts. Infamy Cost Imposition Benefit Disgraceful Impositions 2 Yes, Sir! From PathfinderWiki. Are there errors or omissions in this product information? One might say, that it is because of printed book version page number limit, editing problems. Although Owlbear is kept belowdecks most of the time, he can be a useful ally when the PCs mutiny at the end of the adventure. This is probably the best option for those PCs whose familiars are necessary for their class abilities, such as witches. But despite the potency of a tidepool dragons breath OFFENSE Speed 10 ft., fly 30 ft. (average), swim 60 ft. Melee bite +6 (1d3), 2 claws +6 (1d3 plus attach) Space 2-1/2 ft.; Reach 0 ft. Special Attacks breath weapon (5-ft. line, 2d6 fire damage, Reflex DC 13 for half, usable every 1d4 rounds) Spell-Like Abilities (CL 4th; concentration +6) 3/dayfreedom of movement (self only) Spells Known (caster level 4th; concentration +6) 2nd (4/day)slipstream* 1st (7/day)hydraulic push*, obscuring mist 0 (at will)acid splash, dancing lights, daze (DC 12), detect poison, mage hand, touch of fatigue (DC 12) * See the Advanced Players Guide.
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