The next great setup is Vexx/Sam hybrid, which uses Sams reflect and heals to provide waveclear speed and sustain, and Vexx to carry as usual. Use the same order of spells as before for smoothness. You will always get them in a specific order and the more you have, the better. I recommend starting the time warp to take you to your optimal ending point (requires some trial and error to time it right for your situation) and I recommend including Bellylarf to keep your heroes alive for ulting. Revisit it later, maybe after maxing blunt, since it has a much higher cap. Just use common sense and try to spread out your points a little at first. Added warnings on all mines, tavern, hero items, hero evolutions, and charms. Tap to inflict damage and stacks of 'Dread' on your enemies. These fast, yet surprisingly deep runs, will net you lots of mythstones in a day to get strong quickly. . Increases the mana pool of the ring by (100-200)%. The general gist of playing between 795 and 3700 is that you want to level up all of your 3 carries (Vexx, Ron, Sam/Oy) and push as fast as you can until they simply start dying. I recommend raising your mines to at least level 40 before going into adventure with the intent to push to the end. This strategy isn't actually just vexx by herself. Most of the runes relate to the Overheating problem in one way or another, making it a very difficult ring to use long term. This is why I think that a list updated in 2019 for the best heroes in Almost a Hero is a must. The guides that talk about it are VERY outdated. You should invest in it while it feels affordable, but be aware that it's the 2nd most expensive mythical, less than shiny object, but more than blunt relic. The player may also equip runes onto the Rings. Use the same order of spells as before for smoothness. The fire ring is the second ring unlocked in the game and is unlocked upon reaching stage 130 in Adventure Mode. Keep leveling hero items, regular artifacts, and TAL to ease the progress. Especially, Mobile Legends Bang Bang and COD Mobile. The rarity is determined by the kind of bonuses an artifact has: a Common artifact, for example, can only have non-cappable bonuses in it. Generates 35% more heat. Blunt RelicBlunt gives a lot of damage per mythstones, completely overshadowing DPS Matters. KEEP 500 TO 1000 GEMS FOR RUNES so that you can buy them any time they're available. Almost a Hero is a game that was launched quite some time ago and was updated constantly since its original release. The earth ring is the fourth ring unlocked in the game and is unlocked upon reaching stage 520. Start out by hiring only these 3 heroes and turn on Lazy Finger (if you have it). When you get a hero item to mythical, it'll double the effect. Many things are not considered in this guide, which could lead to some interesting ring/team dynamics: shields, damage reduction, damage reflection, extra damage to stunned or slowed enemies, stunning, slowing and other status effects. This largely means avoiding his 2x Stampede spells and 3x animal friend spells. Only rash is needed, rest are nice to have.Team in order: Hilt, Bellylarf, Vexx, Wendle & VSkills: (this is the build I would use if I were in the 400's). 4th & onwards Mythical slots as follows: 416, 461 487, 503, 527, 549, 557, 580, 596, 630, 654, 672. Drop. Meteor shower charge +3s.Enchant: Enemies that are hit by meteors take 100% more damage from the next attack. Once you start unlocking mythical artifacts, drip a few mythstones onto those as well, but keep it to a minimum. Do not spend them on chests. Hilt's debuffing ult can also help boomer's ult too. SAVE THE WORLD. The best early game strategy is to completely ignore heroes and focus on your lightning ring. But what is the best ring to use in Almost a Hero in 2019 and beyond? 10 gems adds up a lot faster than you think, BUY SCRAPS FROM FLASH OFFERS. You unlock your first trinket slots at . Typically at around stage 500 you may want to swap to focusing completely on Vexx over your ring. Privacy Policy. At level 100, the ring has a 15% chance of doing 120k% damage. You can add a few levels to this later on, just to change it up, but don't be too zealous or it'll get too expensive for your stage in the game. Redid hero status output to reflect unlocked heroes. It also has 11 runes that you can gather, with the first 4 available after reaching certain stages in the campaign: Stormer: Full charge of the ring increases critical hit chance by 12%Ice Rage: Killing an enemy with shards refills 20% of the mana pool.Sharpness: During a Blizzard, every shard that hits enemies boosts the remaining shards damage by 20%Glacier: Deals +400% damage to stunned units, -50% otherwise. On stage 300, 354 & 400 you will get your first three mythicals. You can use gems to buy chests for vexx items, but be aware that the resource value is very low in them, and its best to just wait for free chests. You will find that you can progress without prestiging very much at all up until around stage 300, beyond that, you need to start planning your prestiges. This way, it can be a good ring to prepare for an instant damage boost to bosses early to mid-game. Drop. The best part about the game is that it is constantly . Once you hit stage 795 and unlock the Token Mine, you are ready to devote your life to GoG. Just keep them a good 1-2 slots ahead of what you can actually afford to craft in mythstones. Of course, life always gets in the way of super optimal runs, so usually I go a bit further, but that's fine. You may not use all those gold bags, auto taps & time warps to their limit, but trying to min-max your stats is a waste of mythstones, especially if you will be rerolling them later. Critical hits slow down the enemy attack by (50-80)% for 3 sec. Meteor shower charge +3s. Custom tailor increases the stats of the hero items. Put in limiters for hero items, evolutions, charms, and token mine based on adventure/gog level unlocks. Rings for Hero Builds: Earth w/ Wishful has 15% heal every ~2s (Starfall) and faster time (Ephemeral) or 2x damage (Enchant). If you don't get custom tailor early on, don't fret, this update is supposed to guarantee that you get it by your 9th mythical. Cools 30% slower otherwise. Heros are placed far enough from each other so they take turns leveling so progression is smooth. This is why I recommend getting all your heros to legendary (5 stars). The first three mythicals are always the same, the order is random though: Perfect quasi, Free exploiter & Goblin Lure. The ring is charged by itself and you tap to unleash a powerful meteor shower! When you have a high level half ring, you can consider the alternatives to Bellylarf because the ring damage will be comparable to doing a Hilt-Vexx ult. Once you get to stage 1,500+ and you have options available, I would say that moving to the Darkness Ring would be a better idea. Vexx will clear waves extremely quickly, while Ron will tear apart the bosses. Stop adding stacks and they explode for massive damage! Almost a Hero - Endgame guide | Uno spam build updated Don't waste gems on opening chests. You can take a little break and invest in a few other things here and there, especially if they're cheap and they will benefit you, but I recommend returning to custom tailor. The goal is to get Vexx evolved to legendary (5 stars), then evolve your secondary DPS, 3rd DPS and maybe tank after that. This is purely theoretical and feel free to just do what you want. Scan this QR code to download the app now. Once you get Ron and Oy evolved properly, congratulations, you can swap to the end-game comp! Just toss in Boomer to replace vexx(this is a swap many people do anyways, and its just as viable), and Tam or Arbara to replace V(NOTE: these two are not good options in the real comp, but they can provide the best utility while you have your better units in other modes). Throw powerful fireballs to melt your enemies. Farm with the above, and once in a while, when you are noticeably stronger, do a longer run to get adventure rewards. This isn't a niche build that would require the removal of certain stats. At the time of writing, I had 18M QP, and DPS matters was level 110. Almost a Hero - Lazy speedrun to 818 | Comprehensive Ring - YouTube The ring does damage and applies a 'Dread' charge to an enemy with each tap, up to 20 charges of 'Dread' (they can be all on one enemy or divided among them). The fourth ring that you unlock in the game, during the mid-game stages (sometime around stage 500, cant remember exactly). Normal artifacts can be Common, Uncommon, Rare, Epic or Legendary. A lot of people think using Bellylarf is pointless, opting to go for the gold gains of Jim, or stun of Tam, but the core of the idea is that you level Hilt, then Bellylarf, then Vexx, then Wendle, then back to Hilt. The damage/gold scales the same regardless of slot, you just level slot 1 before slot 5 so you get skill points first. The game is an idle/clicker and progressive game in which you may train a variety of wannabe heroes and assist them in battling infinite waves of opponents. Increases the charge duration by 5s. Tip #1 - Hold to quickly upgrade your heroes. Similar to the above, if you manage to get 440m% gold out of it, it's only doubling on what custom tailor gives you, while the other tier 2 mythicals have a much larger effect. Artifact Stats Regardless of strategy, I would say get all the max stats you can because it'll allow you some flexibility and experimenting with other teams. Overpushing with him is no longer a major worry since he was rebalanced. Increases the number of possible stacks of 'Dread' by 10. Be aware these two are more expensive than your average mythical to level, so I would focus on this after maxing the tier 2 mythicals. The end of this setup is going to change based on when you get Oy and Ron unlocked and Leveled to Legendary/Mythic. Let me know if there's anything I should add or modify! Does 3 1/2 to 4 times the damage of Lightening Ring. As a note, all 11 heros' items apply their stats whether you are using the heros or not. At the same time, those are not the best runes for the ring, in my opinion, but still better than what others have to offer. Hoyo Makihara was one of the multiple Quirk-wielding villain Nine's criminal associates who aided in the siege of Nabu Island. Taps apply stacks of 'Dread' to all enemies, but those stacks don't deal any damage until they explode. Almost A Hero Level ups further increase the damage. Yet Another Guide (Almost) : AlmostAHero - Reddit https://imgur.com/a/wI3bl. Up to five heroes and one ring can be used in this game mode at the same time. So mythical heros & hero items were introduced in the previous Summer 2017 update. Just toss in Boomer to replace vexx(this is a swap many people do anyways, and it's just as viable), and Redroh(if not busy in seasons on a 5-man), Arbara, or Tam to replace V(NOTE: these two are not good options in the real comp, but they can provide the best utility while you have your better units in other modes). The goal is to always have Oy leveled to a point where his Scarecrow isn't in danger of dropping off, and to keep Ron levelled as much as possible.