minesweeper.py. minesweeper.py. So first things first, we want to say that we want to do something when we left click on a button. Now this means that in the surrounding sales of that sale, there is one mind that I should not click on. For example, we could have a function that will calculate how much is 20% of the entire height of our window, right? So I'm going to again, execute our main.py. So there's going to be a lot of object oriented stuff that we're going to write in that episode. So that's just more friendly string that will represent each object more friendly. So I'm going to call this picked names, right, and then I'm going to just print it. And then we also like to say that we'd like to execute some function, right? And that's just a one way that you can do that. And we know that 2.2 Is that sale over there. Alright, so speaking about playing the game, let's try to figure out how we can win that game. And height is equal to four, exactly like the numbers of our button. So we have done a great job picking up some random objects, and just turn them into minds. So this is 34 still works perfect 33 And that's a mind so let's give it one more try. So it might be a little bit confusing to understand in the theory. Therefore, Minesweeper has a provision of using flag to mark the cells, which we know contains a mine. Minesweeper We are going to repeat ourselves with the weight very quickly. So we know that we should never click on that with the left mouse click. The move must not be a move that has already been made. And that's going to be the class that we're going to initialize. Notice that each cell is a pair (i, j) where i is the row number (ranging from 0 to height - 1) and j is the column number (ranging from 0 to width - 1 ). Minesweeper game written in Python using Tkinter GUI library. And once we do that, then we are totally fine. Okay, so we can see that we receive a general message box. Below is the complete code of the Minesweeper game: We hope that this tutorial on creating our own Minesweeper game was understandable as well as fun. So again, I can re execute our program, and see if that's going to work. This text here is used to be at column zero, row zero, but this one used to be placed at column zero row one and that is the reason you see the second button under the first button. Now, I want to check out each time that I'm doing a great job in writing some logic inside this randomized mines. And right before the root.me loop, I'm also going to comment out run the window and then here is the exact location that we will start creating some frames. And now I can go ahead to my cell.py file and replace this with cell count. So if we run our game, and we start to play a bit, and for example, we click here, we know that we have three minds around there. Now in order to do this, I'm going to assume that you are working on a Windows machine. Consider the following Minesweeper board, where the middle cell has been revealed, and the other cells have been labeled with an identifying letter for the sake of discussion. And then I'm going to go here and say, settings, dot grid size. And that's just the library that can help you to throw generic messages, warnings, errors, any kind of things that you want to come up with them. runner.py has been implemented for you, and contains all of the code to run the graphical interface for the game. So we can go with a minesweeper game, and re execute our program. minesweeper minesweeper-game minesweeper-python Updated So at first we clicked here, here, and then here, right, and we saw a perfect behavior of 33 in there. And we can say settings dot width divided into 100 multiplied by the present age. Now, the reason that I'm doing this, it is because I don't want to have the same variable name as the same as the name of my method, because that could lead to a lot of problems. And then I should launch a method that will say self dot show underscore, CIL right, and here is going to be the complex stuff because we need to display a number that will represent the amount of minds that are surrounded the click cell. And I'm going to say label, or LBL to make it shorter is equal to a label. So I'm going to go ahead and create a left frame variable and that's going to be equal to the frame. Now currently, we do not receive any additional parameters other than the self, which is mandatory in instance methods. So I can go ahead and use an expression here that will look like if sale, meaning the iterator value is not known. Now in the description, you can find a list of colors that are available by using key word colors. And let's see if everything together is going to work perfectly for us. So I'm going to go to our left click Actions. Now if you remember, we have a method as well, that is called Show cell which we call here. So this will be logic to interrupt the game. Now obviously, we don't see any button here because we just created a custom class without relating it to the button class that comes from this TK inter library. So if we open a sale, then we should do the opposite action. And now that we got this, then we need to decide where we'd like to start this frame from. So besides seeing random IDs, then we can see real friendly names for each of our objects. PyxlWuff. Now, it could have been great if we will hit a cell that has zero surrounded minds, to see if that is going to work properly as well. Alright, so now that we have done this, then I can allow myself to do something like the following. And then now I'm iterating over each object. All right, so if we click here, so we have one mind around here, so I'm not going to get that. And you can see that now we have some attributes where each attribute represent a unique sale, right, so we know that x equals to five y equals to five is that sale here. Now, the entire area here is 1400 for the because that is the axis x and axis, y is 720 pixels. So first, it's going to be served dot get cell by exes. All right, we're going to have Jim, Michael and Paul. So I'm again going to go above this method. And as the location, I will pass in central frame for sure. So that's exactly what we're going to do just right now. So I execute the game here, you can see that again, we have the x's, x and y values. Okay, so the first thing that I'm going to do here is import some library that will be responsible to throw a general message about how we lost the game or something like that. And we could have a function that will calculate the percentage amount of our height. Minesweeper Demo Designing Minesweeper Using Python Before creating the game logic, we need to design the basic layout of the game. Because in that game, currently, we have totally six cells because we iterate over the value of six, two times. So it makes sense to at first have the value of 36, for example, for this class attribute. So now that we understood this, let's go ahead and write the needed logic inside the randomized minds. Because that's going to be helpful to see in what situation of game we are currently at. Lets get started on building this game in a Python console! That's going to be very fun to write all of those new attributes that we'd like to receive in this cell class. And I'm going to take off this text from here, just delete that. And that's just a great change in our project. So this should be the value of axis y which will be zero. If I right click, and again, nothing really happens. But we can make a stronger statement than that: we know that exactly one of the eight variables is true. So I'm going to use here a comment that will say, replace the text of cell count label with the knee word count, something like that. After taking care of these issues, the cell is flagged for a mine. In each iteration of the loop, the Minesweeper grid must be displayed as well as the players move must be handled. PyxlWuff. So that's going to eliminate out our non values. In a flagging move, three values are sent in by the gamer. So we said that we like to have also one more frame that is going to be in the center of our page. Alright, so I will leave you the all the time in the world to try to figure out and play the game and win it. So it's going to look like self dot cell btn object.on Bind, and we're going to need to call this twice. And then I'm going to say c two dot Create button object, and it's going to be center frame again. And that list is going to include those eight objects. Minesweeper Now, as usual, if you enjoyed this entire course, please be sure to hit the like button. Now, if you remember, I said in the tutorial that I used intentionally those numbers, so we could have an accurate percentage of the weight size. #-----# minesweeper.py #-----import stdio import stdarray import sys import random # Accept integers m and n, and float p as command-line arguments. But the way that you should quit again, with an exception is really up to you. And display missing display will last all right. And self.knowledge contains a list of all of the Sentences that the AI knows to be true. And then the next thing that I'm going to do is obviously changing this to false. The role of vis to keep track of already visited cells during recursion. And I'm going to try to click on that one. And then I'm going to separate those into multiple lines. And I'm going to say I am right click, so we can differentiate between the two. So I'm going to go ahead and say cell count label is equal to none. Now, in order to test this out, then I'm going to change this to something that is hard coded, just to see that we are able to do this successfully. I will just copy that line and paste it In a and let's use something like blue so we can separate between different frames, and the weight will be 360, I'm intentionally using the value that is just a quarter of that value. But we can also check if the display number is zero or not. So now, we know that we have this list that is called all and we can basically start iterating over this list of objects to find the sale object that we need based on those x and y values. So it's going to be self dot cell btw and object dot configure So that's going to be BG equals to system, button face, like that. So now, if we were to test our code, then you're going to see that we have just the expected result. I am relatively new to programming, and I wish to use this simple minesweeper game in a portfolio. Alright, so now that we have done this, then there are several things that we also want to finish out before we have the complete game without any bugs and without any problems. And if we count this 12345678, it really seems like we have done a wonderful job. It also decreased by five, because it decreased the amounts for this in that in this in that. Interested in a verified certificate, a professional certificate, or transfer credit and accreditation? But we're going to need to use a one liner list comprehension, you know, to eliminate the nonce, so that's going to be something like the following. So that's exactly what we're going to do now. So first things first, we could allow ourselves to store one more class attribute that we can name cell count. So now let's go ahead and test if that is going to work for us. And then now I can just convert this back to Settings dot grid size, and continue from here. Our game prints the following. Because if you remember, from settings.py, we know that mines count is cell count divided by four. But how we are going to tell it to start it from here. 1,301 5 18 36. There is absolutely no reason to use Python 2 for new code in 2021. Now that is something that could be done by list comprehension. So I'm going to left click basically open some cells. Now that might be a familiar arrow that you may be so in my op series, but basically, this means that this self click Actions tries to pass in two arguments, when it tries to call the left click Actions method. Now we are not going to use too much external libraries, or too much code that is dependent on the version of the Python. Like that, because we want this one to start from here, right, so it's going to take 360 pixels from the left, and 180 pixels from the top. Now we can see that we have some amount of sales that we can go click and open them. Write and run code in 50+ languages online with Replit, a powerful IDE, compiler, & interpreter. And once we see the result then I will explain why I did that. The complete code is also available on my Github account. Python 3 simple Minesweeper game using tkinter. Alright, so now that we have done this, then let's go ahead and design some final things that we want in order to have the complete game. Okay, so you can see that I was quite right, it is abort, retry and ignore. We will walk through how to create a board, plant the bombs, and dig recursively. So I'm going to assume that we have a mind here for sure. WebRun code live in your browser. minesweeper minesweeper-game minesweeper-python Updated Notice that each cell is a pair (i, j) where i is the row number (ranging from 0 to height - 1) and j is the column number (ranging from 0 to width - 1). So we will instantiate one more from that class. So I'm going to again, right click here, and again here, and as well as here, you can see that this work. When this count is equal to the total cells, except those containing mines, then the game is regarded as over. def minesweeper (array): # Vertical iterations for lineIndex in range (len (array)): line = array [lineIndex] outputLine = [] # Horizontal iterations for cellIndex in range (len (line)): # Check cell content if (line [cellIndex] == "O"): northIndex = lineIndex - 1 eastIndex = cellIndex - 1 southIndex = lineIndex + 1 westIndex = cellIndex + 1 But if you don't know what is the property decorator, then I have an object oriented programming series that you can go ahead and take a look. Well, the AI would know every time a safe cell is clicked on and would get to see the number for that cell. So you can see that we have to, and this means that we have a cell, maybe here, that is not the mind. And we can allow ourselves to basically write a check for all the eight cells. It is needed to update every move of the player as well as the conclusion of the game. And also if you know people that are just starting to learn Python, and they want to develop a cool project, then welcome them to watch my series as well, it could be very helpful for those videos that are just in the level of between getting started and to being an expert. But let me tell you that we still have some problems that we could figure out in order to have the perfect game and the perfect code for the game. So you can see that I see three in the console, right, because I clicked on the 1.1. And if I was to click on something, then you can see that I received some info about what was the event that is all killed. 1 commit. And now check out how this frame will be visualized. So first things first, we should be deleting the text that we have wrote to each of the cells here, which represents the x and y axis values. We just published a Python course on the freeCodeCamp.org YouTube channel that will teach you how to code Minesweeper using the tkinter library. So we can really understand in the future why we have done this here as well. Nice code, you could make it more detailed for it to be easier for the user to play, this can be done with something called pygame check it out (pygame.org), download a couple of projects off there and look at its code. If the clicked cell length is zero, exactly like in this case. Therefore, we could write a logical expression like the below to indicate that one of the neighboring cells is a mine. And again, the self dot x is going to be decreased by one. Going to close that add the comma market as a checked. So what that means it means that if I was to go and open it, then you can see I receive a number back. That's why I'm receiving here the location parameter, right. TikTok We want to cancel the events for the sales that are already open. So count label, and the location for that will be the left frame. So now we can allow ourselves to do something like the following we can say if self.is open, and we actually want to test if that is not open. And I'm only going to change the arguments. And as well as a an IDE that is ready to go with and it recognizes the Python interpreter on your computer, I'm going to use Python 3.8. Alright, so I'm going to say here, right click Actions. So I'm going to scroll here, and I'm going to say from TK inter Import button and label as well. So when we want to assign an event to a button, then we want to work with a specific method that is called bind. Now, we said that around here we are going to write some information about the game. minesweeper selenium selenium-python minesweeper-solver Updated on Jan 30, 2021 Python nitinkarolla / AI Star 6 Code Issues Pull requests Introduction to AI assignment python csp minesweeper constraint-satisfaction-problem artificial-intelligence dfs bfs maze-solver astar-pathfinding mazerunner maze-explorer minesweeper-solver And that is going to be helpful because that will help me to later on customize this button once I assign these attributes into a button object, and you're going to see just in a minute how that is going to be extremely helpful. So we can go ahead and as well as replace this with that one. And then I'm going to say something like the following. So we are going to do the same thing for the cell count label, because that is going to be helpful when we need to make use of the cell count label from the main.py file. And I can just do it the way it is, if cell that cell count label object should be enough to test if this object is none, or is filled with some information, meaning a label object. So this means that it takes a couple of cells and turns them into mines. He has published There are three classes defined in this file, Minesweeper, which handles the gameplay; Sentence, which represents a logical sentence that contains both a set of cells and a count; and MinesweeperAI, which handles inferring which moves to make based on knowledge. And then we went ahead and we assign this to a button object that is coming from here. And that's how the relationship between the sale objects and the button object is going to be accomplished. In general, well only want our sentences to be about cells that are not yet known to be either safe or mines. Alright, so now that we understood that, then let's go ahead and try to create one more frame. Alright, so looking at this one, we can click here, because that's a mind for sure. #-----# minesweeper.py #-----import stdio import stdarray import sys import random # Accept integers m and n, and float p as command-line arguments. But by default, all the windows are resizeable. So I'm going to pass in here nine temporarily just to see how that is going to work. And I can use here self dot surrounded sales. A collection of small python games made by me using pygame and tkinter libraries. And then I'm just going to leave it as it is because it has a default value of false. Intuitively, we can infer from that sentence that all of the cells must be safe. So this is going to check if the sale is not open yet. So I can just go under the self dot show sale. So inside here, I can use some constants that will be helpful. Now what we can do, instead of hard coding in the five on those four loops, we can actually allow ourselves to go to the settings file, and write here a new setting that can look like grid size. And of course, since I'm using a Windows machine, then this example might be more fit for Windows environments. Add a description, image, and links to the And I can say, settings dot height, divided by 100. In this article, we will be going through the steps of creating our own terminal-based Minesweeper using Python Language. In this one, we are going to use TK inter which is very nice and a great library to practice because it comes with a lot of useful classes that we are going to instantiate to create our window. And you can see that now we have the text in the console. Then try to use pygame to make your minesweeper even better! And we are in good position to continue doing those manipulations to store more variables. So for example, if we want to place a button right there, then we can say that we'd like to greet that, and then give it some values that will be considered as the column number and the roll number. Now after we reach that stage, then we might also be curious about how to change the background color of our window. So let's go ahead and receive some more attributes in this class. Let's say that we want this inside our center frame. So I will go here and create a cell Python file right and I will zoom in a bit so everyone can see and I will use class. Python 3 simple Minesweeper game using tkinter. Because that is just a more realistic variable name. So this means that I can access the label object by referring to cell dot cell count label object. And now that we have this, then let's go ahead and run our program. And then I'm going to say that self dot sale btn object is going to be equal to the object of the button that I have just created. And then I'm going to try to click on some buttons. Minesweeper So I'm going to make this logic as easy as saying first counter equals to zero. And the main goal is really to get all the locations that are not having a mind and then you will win the game. Alright, so now that we have done this, then we want to prepare designing, creating some minds between all of those cells. Now, you can see here that the right button looks like it is before the left button, because we can almost not see the text on the left button here. So if we were to click on 0.0, we see the perfect result, right, we see three elements inside our list. Nice code, you could make it more detailed for it to be easier for the user to play, this can be done with something called pygame check it out (pygame.org), download a couple of projects off there and look at its code. Minesweeper is a puzzle game that consists of a grid of cells, where some of the cells contain hidden mines. Clicking on a cell that contains a mine detonates the mine, and causes the user to lose the game. So now that we have created the button object, then I can access it with the property that we have created previously, which was cell btn object and I can use the grid option. And that's going to be also written here. Your submission will fail if any of these are not handled properly, if you import modules other than those explicitly allowed, if you hardcode the solution, or if you modify functions other than as permitted. Notice that each cell is a pair (i, j) where i is the row number (ranging from 0 to height - 1) and j is the column number (ranging from 0 to width - 1 ). So this means that now we have the control to bring this one that one and this and that and this in that and also those two here. And the reason that I'm doing this, it is because the cell count label should be something that is global should be something that is not belonged to the instance level. Alright, so I'm going to go here to that line above the show cell. minesweeper Then try to use pygame to make your minesweeper even better! So the x value should be utils dot with PRC at 25%. Now, if we have about 36 cells, then it might be a great idea to pick at least as a quarter of a value of it. If you have any further troubles, then let me know this in the comment section. And we could just convert those into that string, right, we can say here, settings, dot width. And now I'm going to go ahead and say that this should be equal to none at first. So we could go here and use as the first line, something like cell dot cell count, minus equals one, and this will be responsible to decrease the sale counter by one. And then what I'm going to do now is going to say button one dot place, we will place it in the first pixel in x axis and y axis in the center frame. Python And once we will instantiate from this frame class, then it will be responsible to instantiate a frame which we will decide later on where we'd like to Located on our Windows. This means that we can delete those attributes and continue from here. There are two main files in this project: runner.py and minesweeper.py. And that comes from just as a convention of Kindle, it needs to be receiving one more parameter, when you assign something to an event might be a little bit confusing, but that's the way that events are working in TK into. And I'm just going to duplicate this line. Mar 31, 2015 at 20:28. Whenever we click on a cell, we check if that is a mine. And now I can really allow myself to delete the original text that we had previously. Minesweeper is a puzzle game which the player will select a cell in a square grid continuously. So I can go ahead and use print, and execute utils. And that's achievable by the property, they call this. And now I'm going to try to right click on that you can see nothing happens. Alright, so now that we have done this, then let's figure out where we are going to call this method. So for that purpose, I'm going to keep it simple. And that's what I'm about to do right now. This is done by: These values are to be hidden from the player, therefore they are stored in numbers variable. But that's what we're going to do just right, now I'm going to go out of that method. So this means we talk about all those cells. Let me show you that by splitting vertically, you can see that we took our window here, and we used dot configure BG equals to black. In the MinesweeperAI class, complete the implementations of add_knowledge, make_safe_move, and make_random_move. I am relatively new to programming, and I wish to use this simple minesweeper game in a portfolio. And I'm going to say here, def show, underscore Sal and we will receive yourself, let's say pass here and explain what we're going to do here just in a second. And you can see that it is called is mine, right, and I'm going to say self.is underscore mine is equal to is underscore mine, like the following. If feeling less comfortable with object-oriented programming, you may find.
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